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The Indie Challenge: Receiver - Week 1

Receiver

I'm not the sort person who is fond of Indie games. I like my big name titles, my polished graphics and my big budgets. I dislike titles that I can't add to Steam or that can't use the processing power I've lovingly paid out for in my gaming rig. I am, for lack of a better term, a gaming snob. For this reason, I have given myself The Indie Challenge.

Each week, I will be playing at least one lesser known Indie game. I may not have enough time to complete said game, but I will at least try it. I'm doing this to attempt to expand my gaming horizons and stop being so focused on a small selection of game types. There is a whole world of gaming out there ready and waiting for me to come across.

I'll be posting a weekly blog following this challenge and detailing the game I've been playing as well as the game I will be playing next week. If you want to follow along with me, I'll be posting a link to the game.


This week, I was tasked with trying my hand at the gun simulator, Receiver. In this game, you have to do everything for yourself. There's no easy way to reload, let alone assisted headshots.

You spawn into the world with nothing but one of three guns, a random amount of ammo and occasionally a flashlight. Everytime you die, you are spawned back into the world with a different assortment of equipment. You then have to hit different keys to perform different actions for instance, if I was to press: Z, ', E,E,E,E, 4, Z, R, T - I would have taken the magazine out of the gun (Z), put my gun into my inventory ('), thumbed bullets into the magazine (E), taken the gun out of my inventory (4), put the magazine back into the gun (Z), released the slide (R) and pulled back the hammer (T).

Receiver

Although this seems very complex and unnecessary, it's surpringly empowering to have to do all this for yourself. Sure, it's difficult to start with but after you get a feel for the game, you start to perform tasks a lot more fluidly.

The aim of the game is collect 11 different cassette tapes and find the truth out about the 'Mindkill'. I've yet to find out this truth as the most I've found is about three cassettes before being killed by the randomly generated enemies dotted around the world. The enemies come in two flavours, sentry guns and flying drones.

Receiver

The thing that I love about these enemies is that they are made up of different parts, each of which can be individually taken out. You have the fire mechanism, the sensor and the electrics. Taking out one of these will mean that you disable the enemy in a different manner but, in the end, all of them render them useless to kill you, which is always good.

My experience with Receiver was fairly swear-filled and me hitting things from anger, but after a while, I really started to enjoy this indie title and I'd definitely suggest it to other gamers. If there's any gun enthusiasts out there, this may be of particular interest to you!

If you would like to play Receiever, you can find it on Steam here: http://store.steampowered.com/app/234190/


FTL: Faster Than Light

This week, I will be playing: FTL: Faster Than Light, a space-ship simulator in which you control not only your crew, but the ship around you, voyaging deep into the depths of space and taking on rival ships.

If you would like to follow along with this challenge and play FTL: Faster Than Light, you can find it on Steam here: http://store.steampowered.com/app/212680/

Kaostic | 22nd May, 2013

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