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Majesty 2

The RTS genre has been done many times. Some great, some bad, some worse. World War 2, Medieval or Fantasy. It's all been done in a varying shapes, sizes, themes and quality. This does not mean it's beyond a sense of freshness, as Majesty 2 is looking to do just that.

Majesty 2

Majesty 2 is touted as ‘The Fantasy Kingdom Sim', allowing the player to take on the role of the King of Ardania - seeking monsters and demons all in the name of adventure. However, like all RTS games, you rule omnipotently - in this case from the throne of your Royal Castle. Your quests are completed by hiring heroes to do your bidding.

In essence, Majesty 2 does nothing new for the genre - individual missions on individual maps where you have a number of set objectives to complete by building up your forces and your town, and researching upgrades and abilities. How you go about this is a clever and unique addition though. Rather than the usual construction of units whom you command to attack or move, instead you hire a new hero and they will continue to go about their everyday actions.

Majesty 2

This is an interesting idea, allowing you the ability to construct units, but giving you no direct control over what they do and how they do it. Instead you are required to coerce your budding heroes into helping you out by placing quests on various targets, and adding a value of gold to the quest. You can apply four different types of quests; defend, attack, explore and avoid quests. These are applied easily enough: right-clicking creates a context-specific quest, from which you can add a reward in increments of one or five hundred gold.

Your heroes will then decide whether the effort is worth the reward and any number of them will take up arms to complete it. Upon successful completion of a quest, any heroes that took part will be given a share of the gold you applied to the quest. With this gold your heroes can buy more potions, weapons and enhancements from the buildings in your town, thus adding more to your treasury. It's a coexistent system - heroes helping you to protect your land to return their hard-earned gold to an economy that provides them with benefits.

Majesty 2

As your heroes carry out quests and defeat enemies they'll increase in level, and doing so increases their stats. These stats increase various abilities; damage and health being the most obvious benefits. The stats vary upon levelling up, so two higher levelled heroes of equal rank could vary quite differently. Higher levels unlock new abilities that provide a variety of buffs, debuffs and special damage. It gives the impression of overseeing an MMO, and is a very unique idea.

Just like any MMO, the swarms of the monsters that your heroes are required to fight need to come from somewhere. Majesty 2's monsters appear from lairs associated with each type; wolves from a den, rats from a sewer, skeletons from a graveyard or ancient ruin. After a set time, the lair will respawn its enemies and release them upon your town. There could be any number of lairs in a level, and these could be akin to sub-quests for your heroes to take out, building them up ready to take on the main quest. As your campaign continues, these lairs will provide harder (and higher level) variations of their resident monsters - a necessary struggle if you're hoping to take on the final objective.

Majesty 2

At the end of each mission you are given the option of taking one of your heroes and promoting them to a lord. This technically stores them for hiring later with the construction of a special building - meaning, if you choose, you have access to higher level heroes from the start of a campaign level - items, stats, abilities and all. These will require quests of higher value before these hardcore adventurers get onboard, however, so don't expect to breeze through the harder campaigns on tried-and-tested heroes.

Construction of your town works differently too. Most of the buildings are built at your command (and with your gold) - buildings such as the guilds for hiring heroes, markets for your heroes shopping needs, guard towers to protect the town and many more. However, there are some buildings that are built automatically by the AI. For example, peasant houses are built as your population grows, as are sewers (a hotbed for rat attacks). Graveyards appear upon the death of a hero, which allow you to resurrect them, but having this in your towns vicinity means frequent attacks from skeletons will be added to your plague of rats. It's an interesting system that, whilst your town and heroes grow, so too does the difficult in keeping your town safe.

Majesty 2

There are a lot of unique and well-thought out ideas about this game. It's interesting to not have direct control over your units - they're selfish heroes that won't slay a rat without a couple of hundred gold - but its entertaining to rate the importance of something you require sorting out. As an example, you could end up splashing out thousands of gold just on one difficult enemy, hoping that more of your heroes take up arms against it. On the other hand, should you spend all your cash on researching upgrades, just hope a swarm of werewolves or dire rats don't take a fancy to your Royal Castle, since without the gold you're heroes won't even get out of bed.

There isn't much new here from the original Majesty, but for those who want much of the same I'm sure you're likely to be excited for this game. For those who didn't, it's turning out to be a fantastic spin on the RTS genre and, whilst it may be a bit slower paced, an enjoyable game that can really provide some challenge - and will definitely be worth a look in.

Majesty 2

TimmyShire | 15th August, 2009
Betty_Swallocks's picture
Wrong forum perhaps?
TimmyShire's picture
Quote:
Originally Posted by Betty_Swallocks View Post
Wrong forum perhaps?
Heh. Apologies - I clicked Game Preview under the create content section and for some reason it was put here. I didn't do anything different.

If a mod could move it, and maybe explain what I did wrong (or what has changed with this new system) so I won't do it again.
POBmaestro's picture
Just looked into it:

Since the new site was implimented, the default comment settings has been changed to Introduce Yourself (instead of what it was before for previews: General Games Chat)

Comment settings can be changed when posting a preview (look near the bottom). Ideally, though, the default can be changed back to what it was to avoid this mistake in the future
ExcessNeo's picture
Moved
djdawsonuk's picture
Quote:
Originally Posted by ExcessNeo View Post
Moved
and fixed.
POBmaestro's picture
Now thats all been cleared up

A unique concept for a pretty RTS, I look forward to playing this one.
TimmyShire's picture
Quote:
Originally Posted by POBmaestro View Post
A unique concept for a pretty RTS, I look forward to playing this one.
Yeah, it is and I enjoyed the concept. Look out for it
Rasher's picture
sorry about the wrong forum, that was my fault

i seen a little of this game at GC and now reading the preview i wouldn't mind giving it a go.
this is another one for my list.

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