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The Train Giant - A-Train 9 PC Preview

Like model train sets? Like objectivelessness? Love The Train Giant! Sadly, I do not fit either of these criteria but never the less, here is what I found whilst playing a preview of The Train Giant: A-train 9.

Upon launch, you are presented with a basic menu with a dozen pre-built cities. These range from a small to large city with a varying amount of starting money. Instinctively (not being one for these types of simulators) I chose the one with the most money. I was then dumped into a city without the foggiest of ideas of how to play the and set out on a two hour journey of “Wait, what?”, “I JUST DON’T GET IT!” and “Oh, so that’s what that does”.

 

Train Giant Screenshots

Here’s what you need to know before you embark on your of epic proportions (damn, where’s the sarcasm format on this thing) within The Train Giant: A-train 9. In the preview code we were supplied with, there were no objectives. This could change come launch. Once in a city, you have to create material factories to collect resources to be able to create other buildings such as schools, stations, tower blocks houses etc. These material factories have a build radius attached to them so the resources collected by said factory only apply within said radius. From here, you have to try and collect as much gross profit as possible. That’s it as far as I could tell. It’s effectively a model train set but, well, digital.

So as for gameplay, that’s about it. You build up a city with a basic transport system and the statistics fluctuate. You can, however, “jump inside” any transport though and be driven around in it. This consist of flying above the transport as it goes about its business. You can also click on any transport and see its inner statistics such as how many passengers it gets per day etc. which I did quite like.

Train Giant Screenshots

The controls are fairly simply luckily. The camera can move 360 degrees and you can simply point and click on things. You can, if you so desire, use keyboard shortcuts to help speed up the process but I didn’t really find the need.

The graphics aren’t anything new and fairly blocky if I do say so myself. For a simulation, they leave a lot up to the imagination and left me quite disappointed. With this said, you do have the ability to speed up time by 70 and to a city go about its business, day and night at 70 times the normal speed is quite beautiful.

All in all, The Train Giant: A-train 9 is based at a very specific audience. I wouldn’t say it’s aimed towards the train lovers because, despite the name, you do more than direct or drive trains. You have to build up an infrastructure for which the trains to navigate around which not all train lovers would like. The gameplay was confusing to say the least and the lack of objectives left me lost. I can’t just hope that in the final release, a few improvements have been made!


Kaostic | 29th March, 2012
Rasher's picture
actually i am very surprised, I thought this was going to be a Train simulator, looks more like City In Motion to me, which I loved,
Looks like i will be picking this one up
Kaostic's picture
Quote:
Originally Posted by Rasher View Post
Looks like i will be picking this one up
Depends on the sort of games you're into really. It's the type of game I might play at 3am when I have nothing else to do but don't want to sleep.
Rasher's picture
Like 18 wheels of steel?
Kaostic's picture
Quote:
Originally Posted by Rasher View Post
Like 18 wheels of steel?
Exactly.

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