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Preview of House of the Dead: Overkill

Recently we were lucky enough to get a good look at the 6 month old Alpha version of House of the Dead: Overkill.

House Of the Dead Overkill

What I hear you say, another zombie game!
The House of the Dead series dates back to 1996, with a lot of variation between the titles. This time Sega have once again come out on top with a winner.
House of the Dead: Overkill will be released for the Wii only, giving you the chance to use your Wii remote to shoot and pistol-whip legions of zombies.
I love Wii games and their interaction, but of late they seem to be mainly targeted at a younger audience. Now it's time to put the kids to bed and rather than throwing an Ann Summers party, you will be inviting your friends round to play this game. Little will they know what horror awaiting them in the streets of a Bayou Bay...

House Of the Dead Overkill

Agent G is back: or should that be back to the beginning? This game revisits the start of the House of the Dead series. It is 1991 and you play as either Agent G, fresh from the AMS academy or partner Agent Washington.

The movement of your character is scripted in the same way as the arcade games: you still pick when to move.
Unlike the previous House of the Dead games, you are going to be able to also look off-screen. What this means is, you can't see everything on your screen without making your character look to the left or right. This means that not taking this into account will open you up to a lot of surprise attacks.

You have the selection of two weapons, a magnum or a machine gun. Whilst your Magnum is slow to shoot, it's more powerful per shot and has a very fast reload time. The machine gun doesn't do as much damage, but you can fire a lot of bullets rapidly at the approaching zombies. The downside is the reload on this takes longer than your pistol.

House of the Dead Overkill

There are pick ups in the game (items and boxes that you can shoot) which give you an advantage. One of the main ones is the Slow-MoFo power up, which will slow down the game to help you get more accurate shots in. With over 100 animations of zombies coming at you it's not going to feel the same all the way through.

Player modes will consist of single player and two player co-op (split screen) modes. I can really see the co-op being a big selling point for this game with the developers realising that we "still" love these games and want more.

You will be able to use a Wii Zapper, but it will not be included with the game. Our first look at the House of the Dead: Overkill, made shooting with the Wii remote simple and easy to do.

The game has taken over two years to develop so far and should be ready for the first quarter of 2009 (ETA Feb).

You can see more screenshots from the game here.

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Rasher | 1st December, 2008

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