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Moto Racer 4 Review

Moto Racer 4 Review

I loved the Moto Racer series back in the day. It was one of the very few games I got to run well on the PC we had at the time, and I spent hours flying round the same sand-strewn track under the overhanging rocks and generally having a blast. And here we have Moto Racer 4 in an attempt to bring the name back to the fore of arcade bike-em-ups.

You’re greeted with the kind of fanfare you’d usually hear in your local arcade, which makes for a promising start. There’s no worrying about how much horsepower is in the engine or who sponsors the rubber on the tyres, instead you’re given an array of characters with names seemingly picked at random from a crazy name generator. I decided to hop into a quick race at first, to get a feel for the game.

I selected and customised my rider, picking the one that looked most like they’d fallen off the grid in Tron straight onto a motorcycle in the real world. Tweaking the riders colours to be a bit more neon, a quick track selection and I was set to go. At least, I thought I was... I was sat at the loading screen for ages. And ages.

Moving into the race, the game’s environment looked colourful and vibrant, something you want to see in an arcade racer. But that’s where the niceties stopped. Once I’d moved off the line and had been given control of my rider, the twitchy controls made themselves incredibly apparent. We’ve had analog sticks on home consoles for over 20 years, yet we still have games that feel as if they’re being played with a digital input, which makes Moto Racer 4 incredibly frustrating to play. There’s a constant correction battle where you pass a certain point on the analog stick that seems to make your rider veer over to one side, as you naturally try and correct that movement, your biker veers over to the other side leaving you in a seemingly endless cycle. And this was just trying to get lined up on the straight. Try that on a motorcycle and you’re going to get high-sided, real quick.

Slightly deterred, I dropped into career mode. Here, the races give you the choice of three difficulty ratings you can go for, between one and three stars. However, the AI in this game are so unbelievably overpowered when you choose anything more than one star, that it becomes a lesson in futility - you can upgrade your rider when you complete races to make yourself more competitive, and I could understand that getting to a fully upgraded level would make it all a lot easier. However, because of the twitchy controls; I’m not sure that going faster would really be the best course of action.

Overall, it looks nice, and sounds good too, but is let down primarily by the shoddy handling and long load times, with a seemingly inverse difficulty curve, it’s somewhat unforgiving to play meaning there’s not a great deal of fun left to be had.

5.00/10 5

Moto Racer 4 (Reviewed on Xbox One)

The game is average, with an even mix of positives and negatives.

Decidedly average attempt at a reboot of the franchise, with controls that just aren’t fun and load times that sap what was left of any real enjoyment from the title.

This game was supplied by the publisher or relevant PR company for the purposes of review
Steven John Dawson

Steven John Dawson

Staff Writer

When not getting knee deep in lines of code behind the scenes, you'll find him shaving milliseconds off lap times in Forza.

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COMMENTS

peter brown
peter brown - 10:29am, 31st January 2017

go play it on ps4 pro it looks and plays a whole lot better......everything........frame rate visuals control The game was developed by a european game company for ps4 as it was mainly for the UK and european market who buys these sort of games the xbox version was SHITFUL and UNPLAYABLE almost on release its got better with patches guess they dont really care about xbox version since the ps4 has sold over twice as much worldwide and is HUGELY more popular in UK and europe.......I personally love the game on ps4 pro its oldschool where you gotta BE GOOD to win you cant rewind or just lower the difficulty if you suck and still get the same trophy(like the forza games on xbox)......YOU GOTTA GET BETTER......but i can understand that its a hardcore game.......not for the xbox microsoft xbot casual racers

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Platinum
Platinum - 10:38am, 31st January 2017

Check this Fanboi out :)

Meh if you want it to look amazing get it on PC TBH.

Otherwise just enjoy the game whatever platform you chose to own.

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peter brown
peter brown - 11:00am, 31st January 2017

apparently it ran BEST on ps4 on release (as it was developed for ps4)  and pretty shitfull on pc on release       dunno if thats been patched since......i dont play pc games

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Platinum
Platinum - 11:21am, 31st January 2017

Looks to run fine on a wide range of hardware from what I can tell but ill take it from a expert that does not play on PC.

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djd4ws0n
djd4ws0n - 11:24am, 31st January 2017 Author

It ran just fine on the Xbox, save for the excessive loading times really, and that was playing it pre-launch.

I get that it's meant to be oldschool, but oldschool should come with a difficulty curve, start low - lull the player into a sense of doing really well by letting them win the first few events, then ramp it up from there. Just like how the original entries of the Moto Racer series did it. This one starts at the top of the curve and could be a barrier to entry for some that are looking for a quick blast motorbike game.

"but i can understand that its a hardcore game.......not for the xbox microsoft xbot casual racers"

For a platform that also has titles such as DiRT Rally, Asseto Corsa and Project CARS - there's more than enough to satiate a "hardcore" racer. And though the Forza series does have rewind (FYI, I disable that shit, don't like it either), it's also available for casual racers in games on the PlayStation 4, too.

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